![]() Light -> Medium -> Heavy is a combo that almost universally works. But since this whole article has been about difficulty vs damage and meter efficiency, they’re probably too hard for what they’re worth. How To Do Manual Combosįunnily enough, I wouldn’t make the in-game combo training my first port of call for manual combo education. Auto combos usually end in a soft knockdown, whereas manual combos end in a hard knockdown. Even with some basic manual combos, you can ensure the hard knockdown by finishing with a heavy attack. ![]() You can probably tell where I’m going with this. Just launch into a Kamehameha and let the hits rack up.Īlternatively you can try to continue the combo off the ground with another launcher. At the easiest end of the scale, most super attacks will actually hit someone on the ground. In Dragon Ball FighterZ, as usual, you have an easy and hard option. In other games, OTG combos are quite hard to pull off. It’s possible to launch them right back up and keep juggling. The benefit to these extra seconds of vulnerability is the potential for an off the ground (OTG) combo. They can’t recover until this animation is done. You can tell when this happens because they’ll do a very uncomfortable-looking face slide along the rocks. Combo over.Ī hard knockdown keeps them on the ground for a second or two more. But these “unrecoverable” combos also branch into two kinds: Those with hard knockdowns, and those with soft knockdowns.Ī soft knockdown is one that allows the other player to instantly recover when hitting the ground. If they don’t, they just bought themselves a bunch more damage.įor the purpose of this article, we’re mainly talking about the kinds you can’t recover from. If they press the right button at the right time, they can escape. But in Dragon Ball FighterZ, some weaker combos can only be continued if the opponent fails to recover. ![]() The usual definition means a string of attacks the enemy can’t block or get away from. Mechanically, the word “combo” can mean a few different things in Dragon Ball FighterZ. Just try to be building more than you’re using.ĭepending on what level of play you’re at, your opponent may or may not just let you build up a few levels of meter by pressing the charge-up buttons. You don’t have to get insane with manual combos to start thinking about meter efficiency. Have a look at this cute combo from fighting game veteran ChrisG: It’s empowering to willfully decide whether or not to continue your combo, depending on the situation. The cliched analogy of driving a manual car definitely holds up here. Medium auto combos consume a meter without adding nearly as much damage as a manual. The basic light auto combo won’t build much, and the basic medium auto combo consumes one level.Ĭontrast that to manual combos, which will only use meter if you tell them to. In the above example, the auto combo built 55% of a meter, whereas the manual combo built 120%. But if you practice one harder combo enough, the difference looks like this:īut even at the easier tier of manual combo, you’re still building meter as opposed to spending meter. Which brings me to my next point… Lovely Vegeta, Meter MadeĪn important differentiating factor between the two is meter efficiency. The amount of damage slightly goes down, and the other fighter is pushed away the longer the combo continues - but you’re still getting great damage at the end of a ridiculous string.Īt the easier tier of manual combos, you’ll be doing just slightly more damage than an auto. This is much less the case in Dragon Ball FighterZ. In most fighting games, you get diminishing returns as the combo goes on. Manual combos, on the other hand, do as much damage as you’re capable of doing. You’ll notice a lot of the auto combos do roughly the same amount of damage. If you’re looking for ways to get into manual combos, we’ll tackle that at the bottom of this post. Throughout this post, we’ll go through all the ways you’re rewarded for doing real, manual-input combos as opposed to the button-mashing combos programmed into the game. But we won’t knock Dragon Ball FighterZ for being flashy.
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